Which is Better: Axis & Allies or Shogun? Board Game DEBATE SERIES
Legendary Tactics Legendary Tactics
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 Published On May 31, 2023

In this video, Flash and Nato debate the age-old question: which of the old Milton Bradley Gamemaster series was better, Axis & Allies or Shogun? Tune in to see who wins, and put your thoughts in the comments!
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=Chapters=
0:00 Axis & Allies vs. Shogun
1:52 Components and Aesthetics
12:06 Gameplay
16:00 Theme
17:31 Play Balance
19:21 Nostalgia and Legacy

Axis and Allies is the most successful of Milton Bradley's Gamemaster series.

It depicts WWII on a grand scale, full global level. Up to five players can play on two different teams. The Axis which has Germany and Japan, and the Allies which has the USA, the United Kingdom, and the USSR. A full map of the world is provided, broken up in various chunks similar to Risk. The game comes with gobs of plastic miniatures that represent various military units during WWII. Players have at their disposal infantry, armor, fighters, bombers, battleships, aircraft carriers, submarines, troop transports, anti-air guns, and factories. All of the units perform differently and many have special functions. Players have to work together with their teammates in order to coordinate offenses and decide how best to utilize their production points. Players also have the option of risking production resources on the possibility of developing a super technology that might turn the tide of war.

Axis and Allies was originally published by Nova Games in 1981.

Shogun / Samurai Swords is the last game in the original Milton Bradley Gamemaster series. It was later rereleased by HAH under the name Ikusa. The game focuses on the chaotic feudal society of Japan during the Middle Ages. Players play one of several factions that erupt into a civil war, trying to consolidate their strongholds and then defeat other armies for the right to be called Shogun, the supreme ruler.

In the game, players command forces on islands of feudal Japan. Player forces include provincial forces in the provinces and mobile armies commanded by daimyos. In each turn, players will allocate their koku into bids and purchases for the round. The round begins with the allocation of turn order, which is determined by bid, and in the case of tied bids, by player agreement or random draw. Then players other bids and payments are accounted for in purchases of castles and fortresses, drafting of new troops and ronin, and a bid for the lone ninja. Following the bids phase, players in turn order plan and execute attacks against enemy territories, with attacks resolved through die rolls. A player wins the game when he or she has captured a certain number of territories, either via straight conquest or by vanquishing the last of an opponent's diamyos and taking over that player's forces.

The game was originally published as Shogun and was later changed to Samurai Swords due to a name conflict with James Clavell's Shogun. Ikusa is the latest iteration of the game.

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