👽 Classic Backward System | 3 Cushion Billiards | 쿠션 당구 3 개 | Free Lessons
Maestro del Billar Maestro del Billar
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 Published On Dec 19, 2021

How to determine the ball hit and spin to use to play KLK caroms in 3 cushion billiards.
Perfect complement to the well-known classic system!
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00:00 Introduction
01:20 Ball Hit and Spin
01:42 System Formula
02:45 Value angles 4
03:45 Angle calculation
04:10 Calculation of arrival
04:35 Demo
09:00 In the next video ...

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In this video we present a very flexible and powerful system, although somewhat difficult, that allows us to solve a wide variety of very common positions in 3 cushion billiards.

At the end we will see a preview of our next video system: “Plus Without Effect Extended System”.

Do not miss it!

In this video we present: the classic backwards system.

This system uses the 12-part technique to hit the ball.
A quarter ball has a value of 3.
Half a ball has a value of 6.
Three-quarter ball has a value of 9.

5 effects are used.
The image on the right shows how to mark each of them.

The classic backward system is a second rail system, as it allows us to determine the ball hit and spin to use, to reach a certain point on the second rail.

The basis of the classic backward system is the angle in diamonds, between balls one and two.

In the picture we have an angle of 4 diamonds, as shown by the black lines.

Later we will see how to calculate the value of the different angles.

If we use a ball hit and spin, which add up to a total, equal to the value of the angle plus the value of the arrival, in this case 4 plus 2, that is, 6, we will make ball one go to the corner and perform the carom.

In this example we have decided to use the ball hit of value 4 and the effect of value 2, but it is valid to use any combination that adds up to a total of 6.

When using effects one, two or three, use stop stroke or with little penetration.

When using effects 4 or 5, use penetrated and advanced strike.

Angles with a value of 4 are special, since they are 45 degree angles, which occur more frequently and are easier to calculate.

As long as the sides of the triangle that go parallel to the bands are equal, see the white double-arrows in the diagram, we will have an angle of 45 degrees and its value will be 4.

Let's see more examples.

In this example the white double-arrows are the same, since they measure 3 diamonds, and therefore we have an angle of 45 degrees and their value is 4.

In this example the white double-arrows are the same, since they measure 2 diamonds, and therefore we have an angle of 45 degrees and their value is 4.

As we will not always find 45-degree angles, let's look at a formula that allows us to calculate the value of any angle.

The value of the angle is obtained by multiplying the values ​​of the short cushion and the long cushion.

Here we show an angle of value 6, which is obtained by multiplying the value 3 of the short cushion, by the value 4/2, of the long cushion.

The ghost table allows us to verify the precision of the formula.

A formula similar to that of the angle is used to calculate the value of the arrival on the long rail.

The value of the arrival in the second band, on the long rail, is obtained by multiplying the values ​​of the short cushion and the long cushion.

Here we show an arrival value of 4, which is obtained by multiplying the value 3 of the short cushion, by the value 8/6, of the long cushion.

The ghost table allows us to verify the precision of the formula.

If you have come this far, it is because you passed the somewhat difficult test of calculating angles and arrivals.

Now let's see the power of the system, but first let's validate arrival 0, remember that it is obtained when ball one goes parallel to the long rail.

In this case, the sum of the angle value and the arrival value, total a value of 4.

We use a value of 2 for the ball hit and spin 2.

In this case, the sum of the angle value and the arrival value, total a value of 5.

We have decided to use a value of 3 for ball hit and spin 2.

In this case, the sum of the angle value and the arrival value, total a little more than 6.

We suggest using a value of 4 for ball hit and spin 2.

Remember that the arrival of value 0 is obtained when ball one comes out parallel to the long rail.

So in this case the corner will have an arrival value of 3.

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