ENTROPY /// FLESH ABYSS (ULTRAKILL P-P UST 04)
Aavanitro[H] Aavanitro[H]
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 Published On Premiered Sep 18, 2024

P-P PRISON; SIDE-B CLIMAX.

FINAL PRIME SANCTUM.

THE YAWNING INSOUCIANT CHASM //
// PRISON OF THE ULTIMATE SINNER

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I've been working on this for the past three weeks.
While the video length might not sell it, this is the longest track i've made so far, as it only loops once at the ending section, unlike most others that loop once, usually doubling the video length.

Note: I'm also, for the first time, trying out youtube's premiere function. Personally i'm pretty indifferent to it, but i just wanna see how it works and whether it is worth to do it.

Anyway, i don't want to spoil too much, it's best to listen to this first yourself.

Timestamps:
PHASE I - THE FIRST WALL. 0:00
VISION 01 - V2/J.ULTRA. 1:30
VISION 02 - GABRIEL/EMPYREAN WHEELS. 2:12
VISION 03 - LEVIATHAN/BEHEMOTH. 2:47
PHASE II - THE SECOND WALL. 3:36
VISION 04 - CORPSE OF MINOS/CHARON. 4:58
VISION 05 - EARTHMOVER/MINESWEEPER. 5:41
VISION 06 - MINOTAUR/ATLAS. 6:22
PHASE III - THE DISCORDANT SARCOPHAGUS. 7:11

Entry I:
Name: Flesh Abyss

Type: ???

Data:
"The Flesh Abyss is mystery. Created by the Angels long ago to imprision the ultimate sinner for his crime of treachery,
It lies at the very core of Earth, making it be surrounded by all of the world.

While the smaller prisons are seemingly husk-like in appearance, The Abyss is an utterly horrific amalgamation of flesh, gore, blood and metal.
It's lesser counterparts are significantly subdued in their function and power, as they was solely designed with the capture of one prime soul,
however, the abilities of these newer models were diminished seemingly as a response to the Abyss's absolute potential, not out of any practical reason.

It is unknown what kind of additional process was used in the making of The Flesh Abyss, though a more simplified and refined approach can
be derrived from the more uniform and less chaotic designes of The Prison and The Panopticon.

In any case, the result is an incredibly tumultuous, writhing chasm of flesh, that seemingly goes on into infinity.
Capable of bending both space and time, it can conjure visions of the past and far away places.
The Abyss is all consuming, an endless well of raw entropy that would consume everything if it were set loose,
the only thing standing between it and the universe being hell itself. "

Strategy:
"The Abyss is seperated by two walls of flesh. In order to properly defeat it, one has to travel into it's core and destroy the source of the flesh.

Descending into the abyss after destroying a wall causes it to conjure enemies from the past for you to defeat.
Due to it's limited abilities, the foes summoned are weaker than their true selves, as such it is best to use this opportunity
to rest and regain your ground between the intense sections of chaos.

The Walls are of similar appearance to the prisions, They function in an identical way, too. They will spawn occasional black holes,
spam projectiles and create small flying eyes that will actively hunt you down and heal the wall if it's damaged too quickly.
Additionally, they can also create pillars of heavenly light, and hurl angelic projectiles with incredible speed at you."

Entry II:
Name: Discordant Sarcophagus

Type: Supreme Husk

Data:
[DATA EXPUNGED]

Strategy:
"The Sarcophagus will occasionally summon puppets to distract you. It is not nessecary to kill them in order to progress;
sometimes it's best to focus on the main foe.

The Sarcophagus will use dark energy to attack you. Dark Energy cannot be parried and 100% of the damage delt will manifest as hard damage.
Simlarly, it will also summon a black hole that chases the player, so moving around is imperative to winning the fight.

When a chasing black hole is not summoned, The Sarcophagus has a chance to conjure a dark storm that will suck you in instead and deal
continuous hard damage. Other attacks can still be performed by it during this, as such it is important to stay vigilant at all times

Aditionally it can also summon 6 orbs of discordant darkness, that must be killed within a certain timeframe to prevent it from healing.
These orbs cannot be grappled onto, and have a resistance to explosive damage, so using hitscan weapons is the most optimal way of dealing with them."

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Bandcamp: https://epsominir.bandcamp.com
Twitter:   / epsominir  
Newgrounds: https://epsominir.newgrounds.com

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