Published On Aug 4, 2021
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In this episode I go over the keyword static in C++ and its several different contexts. Unlike traditional programming languages, the static keyword can mean several different things depending on the way it is used in C++. I will go over the 3 ways that were carried over from C: Internal Linkage, "Static Member Functions", and Local Static Variables. Once we cover OOP I will cover the final use of the static keyword in C++ which is the traditional use of static in the OOP sense.
0:00 In This Episode
0:43 Dynamic Array Solution
4:16 Internal Linkage
7:17 Static Member Functions
8:06 Local Static Variables
9:31 Coding Internal Linkage
14:32 Coding Static Member Functions
16:23 Coding Local Static Variables
18:04 Conclusion and Mini Challenge
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Website: https://ambrosiogabe.github.io/
Github: https://github.com/ambrosiogabe
Here are some books I recommend if you want to learn about game engine development more thoroughly. I do not profit off any of these sales, these are just some books that have helped me out :)
My Recommended Game Engine Books:
Game Engine Architecture: https://www.gameenginebook.com/
Game Physics Cookbook (Read this before the next physics book): https://www.amazon.com/Game-Physics-C...
Game Physics (Ian Millington): https://www.amazon.com/Game-Physics-E...
Game Programming Patterns (Free): https://gameprogrammingpatterns.com/
My Recommended Beginning Game Programming Books:
JavaScript Game Design: https://www.apress.com/gp/book/978143...
My Recommended Java Books:
Data Structures/Algorithms: https://www.amazon.com/Data-Structure...
LWJGL (Free, but I haven't read this thoroughly): https://lwjglgamedev.gitbooks.io/3d-g...