Published On Jul 4, 2024
From a drive rush st. HP, cancel into L sobat. If the opponent blocks(-3), delay throw to beat reversal/mash/throw. If the opponent gets hit(+4), you can link st. LP which nets you a combo.
If you're getting punished by jumps, you're likely delaying the throw for too long, which may get you thrown on block anyways. If you're getting hit by invincible reversals then you're throwing too soon. By putting the dummy to have a rotation of mash, throw, jump, and invincible reversal, you can tell whether you're delaying the throw too little or too much.
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