I Made a Voxel Graphics Engine
Zyger Zyger
74.8K subscribers
46,474 views
0

 Published On Oct 18, 2023

➤Checkout GameMaker 👉 http://opr.as/GM-Zyger

In today's video I'm taking on the exciting challenge of creating a Voxel Engine! Inspired by Minecraft, I'll be covering 3D voxel creation, rendering, shaders, chunks, procedural generation, block types, and much more, all with a focus on OpenGL. Whether you're a fellow developer or a curious gamer, this video offers a deep dive into the world of voxel engines. Join me in this adventure by liking, subscribing, and hitting the notification bell. Let's explore the magic of voxel worlds together!

➤Previous Video:    • I Made a Graphics Engine (again)  

➤My Links:
Discord:   / discord  
Instagram:   / gabzxd  
Twitch:   / officialzyger  
Twitter:   / zygerdesigns  
Patreon:   / zyger  

The music featured in this video is sourced from Epidemic Sounds under my licensed agreement.

➤Resources Used
This is not all of them, as i accessed so many websites throughout development. Therefore, these are the most important ones that I used.

GLFW: https://www.glfw.org/

GLAD: https://glad.dav1d.de/

FastNoiseLite: https://github.com/Auburn/FastNoiseLite

ImGui: https://github.com/ocornut/imgui

libxls: https://github.com/libxls/libxls

Other resources I used:

https://sites.google.com/site/letsmak...

  / voxel_chunk_management_c_opengl  

https://learnopengl.com/

https://ogldev.org/

➤Similar Videos:

Making a Voxel Engine from SCRATCH (w/ Destruction) :    • Making a Voxel Engine from SCRATCH (w...  

I made a Voxel Engine with Rust (NO GAME ENGINE):    • I made a Voxel Engine with Rust (NO G...  

Create MINECRAFT in Unity - Introduction:
   • Create MINECRAFT in Unity - Introduction  

ChatGPT makes Voxel Engine with Rust:
   • ChatGPT makes Voxel Engine with Rust  

Making my Voxel Engine Really Fast:
   • Making my Voxel Engine Really Fast  


➤Ignore:
I've made my very own voxel graphics engine, aiming to incorporate an array of compelling features. The journey began with rendering 3D voxels on the screen. Initially, I considered using an object loader, but efficiency concerns led me to opt for the traditional method of employing vertices and indices to render shapes. As the project progressed, I expanded my horizons by rendering multiple voxels and harnessing the power of chunks to tackle lag. To enhance performance, I integrated memory-saving techniques. User-friendliness was achieved through the implementation of a user interface, eliminating hard-coded elements and enhancing the engine's accessibility.

The next chapter in this endeavor involved leveraging noise maps, including Perlin and cellular maps, for world generation. Procedural generation and chunk storage followed suit, transforming the world into an infinite expanse. To complete this journey, I introduced features like structure placement, block addition and removal. The finishing touches included dynamic lighting and a captivating sky.

➤Time Stamps
0:00 - Intro
0:25 - API
1:23 - Rendering a Voxel
2:30 - Creating UI
2:50 - GameMaker
4:09 - Chunks
5:41 - Noise Maps
6:53 - Block Types
7:42 - Procedural Generation
9:10 - Structures and Block Placement
10:05 - The End


#gamedev #zyger #gameengine

show more

Share/Embed