Best Frozen Orb Pit Pushing Build | Jon Snow
Lurkin Lurkin
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 Published On May 21, 2024

Build Link Jon Snow: https://mobalytics.gg/diablo-4/profil...

Table of Contents
0:00 - My Current Gear
05:52 - T81 No Holy Bolts (Forgot to have Burning Hydra on)
09:54 - T81 boss kill (missing 1.3x in multis)
12:06 - Skill Tree (Forgot Burning Hydra Points at first)
17:56 - Paragon
21:47 - 104 Mob Section (Holy Bolts)
27:00 - 104 Boss (Skill Issue death at 50% health)

EDIT: STORM SWELL is also bugged, replace with conceited

I took this build from being hard walled at T63 to being able to clear T100s. Optimized to the moon for Boss damage, but she is approaching her limit around T104 until they lower the bosses health or fix the 1 shot mechanics.
Sorcerer is basically a poverty class this season.

Everyone else's Frozen Orb build wrong. I see firebolt enchant, frost nova enchant for stagger. I see conditional damage everywhere, control glyphs, cold damage tempers, and shredding blades lol (doesn't give 1.3x damage). You need Ice blade and frozen orb enchant and close damage tempers as they have a higher value. Firebolt enchant is an absolute throw when Summoned Hydra can give you all the single target burning you need as mobbing isn't a concern.

Ice Blade Enchant carries the build by providing immense cooldowns when face tanking bosses. Ice Armor and Flame shield cooldowns are incredibly important. I opted for lucky hit chance to heal over flame shield duration as I would run out of potions otherwise. This build requires extremely good gear to make it strong, but at the end of the day it will still have worse boss damage than both Immortal Firebolt and Blizzard. Sorc is pretty down bad, but I try.

In my opinion, Frozen Orb is more fun to play and more visually appearing, you just need to temper your expectations and set a goal of a T100. You cannot hard carry tormented duriel/andariel with this, but you will definitely hold your own and not be a carry. If your group has decent DPS you are not a detriment and runs are smooth once it is online.

The 104 attempt shows proof of concept, it's just execution. I cleared 101 with a lot of time to spare to unlock 3 tiers. I had the time to finish the boss on this run. One mistake and your insta dead. I don't know what Blizzard was thinking with Pits, but this isn't it. Please let me apply crowd control tags to bosses and unstoppables and stop capping all our multis and tying them to crowd control. Blizzard created a boss meta and didn't adjust the class to work well within it.

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