Baking mesh maps from a high-res into a low-res mesh using substance 3D Painter
Pablo Muñoz Gómez Pablo Muñoz Gómez
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 Published On Apr 22, 2024

These are the recordings of a 3-Day intensive workshop to create original creature designs.

DAY 3: On the final day of the workshop, we’ll export the creature concept form ZBrush and bring it into Substance 3D Painter to bake the mesh maps and start the texturing process. The videos from Day 3 of the workshop cover the general workflow to create complex textures and tips and tricks to mix organic materials.

This video covers the baking process to create the mesh maps from the high-mesh to the low-res mesh in Substance 3D Painter before we start with the texturing workflow

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