Texturing in Substance and Blender - Charmeleon Part 2
Jamie Dunbar Jamie Dunbar
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 Published On Mar 15, 2022

In this video I'll show you how I create detailed texture maps for creatures and monsters, in this case the Pokemon Charmeleon.
We'll also create UVs and displacement maps in Blender, following a UDIM workflow.

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0:00 Introduction
0:15 UV mapping
4:55 Baking displacement maps
8:25 Setting up your Substance Scene
9:13 Creating your initial Smart Materials
10:34 Adding colour variations
12:55 Texturing the teeth and claws
13:25 Texturing the tongue
16:25 Adding colour variation to the scales
21:34 Adding dirt
23:12 Burning the tail
25:33 Adding final details
27:00 Adding scratches and scars
30:59 Epic reveal
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Charmeleon sculpting:    • This sculpt took me 18 years - Sculpt...  
CG Bookcase: www.cgbookcase.com/textures
UDIM Maker: https://blendermarket.com/products/ud...

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If you'd like to learn more about creating cartoon characters in Blender, check out my "Character Design for Production" tutorial series - available on the Blender Market and Gumroad.

Gumroad: https://gumroad.com/l/kYajJ

Blender Market: https://blendermarket.com/products/ch...

Flipped Normals:
https://flippednormals.com/downloads/...
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#Blender #SubstancePainter #Pokemon

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