Using Procedural Generation to Build Levels by Hand | Devlog #11
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 Published On Nov 15, 2020

I'm developing an open world RPG with manually built maps, but placing every blade of grass is exhausting. So I've developed some tools to automate this process using some procedural generation tricks like Cellular Automata.

Howdy, and welcome to the 11th indie game devlog for Zoe and the Cursed Dreamer. A 2D Open World RPG made with the Godot Engine where you will explore an immersive world, meet lovable characters, and decorate your own home!

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