How To Make a 2D Turn-Based JRPG in Godot - Part 8: Setting Enemies Per Zone, Transition to Battle
Tampopo Interactive Media Tampopo Interactive Media
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 Published On Sep 13, 2024

Welcome to another part of my new JRPG tutorial series. Use Godot 3 LTS (long-term stable) to follow along directly. Alternatively, if you have some experience, you can use Godot 4 and look up various code/node equivalencies as we go along. If you would like to support my channel/videos, feel free to like, comment, and/or subscribe. Let me know if you have any questions or feedback!

00:00 Setting Enemy Types per Spawn Area with a TileMap
19:00 Using "Danger" Class to Start Battle While Walking
27:00 Battle Transition from Overworld
55:00 Rolling for Which Enemies Spawn and Their Quantity

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