Creating a 2D Rubik's Cube in Minecraft (part1)
Squibble Squibble
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 Published On Oct 14, 2023

#minecraft #redstone #minecraftredstone

Essentially, the optimization exists to make the redcoder SLIGHTLY SHORTER.
When we understand the whole range of values we'll be working with, we can go from 1-15, in normal range, and 16-30 with overloaded values.
However, we only need 25 different values. If we understand that overloaded values are pretty much just as large as normal values in our machine (as we just subtract 15 from them), only just marked as "overloaded", we can see that our REDSTONE LINE LENGTH outputted by the shulker box still ranges from 1-15 blocks in length. However, we can shorten it by simply removing all the longest values, which are 14, 15, 28, 29, and 30
This leaves us with the 25 values we need, but our redcoder only needs to be long enough to handle a line 13 blocks in length (being sig strength 13).
Now we just have to interpret every number 16 and beyond as representing that number minus 2, so a 16 sigstrength shulker outputs a 14 on the display. What this eventually accomplishes is us being able to simplify the machine, as well as dodging the scary 15 sig strength value (as it gets marked as overloaded, yet when subtracted by 15 outputs 0, which is unreadable.)

Music: Mall, Haunt Muskie, by C418; Ancient Ruins Courtyard, by Harry Mack

CaryKH's video    • How I made a 2D Rubik's Cube  

Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.

Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.

Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.

0:00 - Intro
1:42 - The Concept
3:27 - The Water Display
5:01 - Signal Strength Beginnings
6:08 - Comparator Overloading
10:18 - Desiging the ROM
12:14 - Reflection and Outro

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