Published On Mar 12, 2018
Viscosity is the key feature of liquids. A high viscosity value makes them behave stiff, whereas a low value relates to the smooth flow of water.
In this tutorial we simulate liquids with different velocity settings. And we exchange the water shader with a gold shader.
Here's the Wikipedia article about viscosity:
https://en.wikipedia.org/wiki/Viscosity
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And here are some renderings of this kind of approach in my blog:
http://www.maxschoenherr.de/clock/bif...
And here I animate water flowing along a curve: • Maya: Water Along a Curve [Bifröst]
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