Published On May 5, 2021
Part 6 of 9 of a beginner character course where we make a Unity game character in Blender 2.9. In this part, we build a custom rig to animate our character.
Chapters
0:00 Introduction
0:15 Adding the Bones
3:48 Renaming the Bones
5:24 Mirroring/Symmetrizing the Bones
5:40 Setting up the IK System for the Arm
7:38 Setting up the IK System for the Leg
9:26 Adding Finger Rotation to the Hand
10:40 Adding Rotation to the Eyes
10:56 Renaming Mirrored Bones
12:05 Mirroring Bone Constraints
13:38 Adding Custom Bone Shapes
15:42 Setting Custom Bone Colours
16:42 Attaching the Rig to the Model
17:31 Wrap-up, Next Video, & Shoutouts!
Let's Connect
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Facebook: / blendercharactercreation
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Music
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#blender #b3d #gamedev #unity