Published On Premiered Jul 7, 2023
Last time I talked about the frame of the human eye - this time I tackle the frame rate needed to completely eliminate all the artifacts associated with discrete frame rates. The number is a lot higher than anything currently available!
Want more super high frame rate research - checkout BlurBusters Research Portal which this video used as research:
https://blurbusters.com/category/area...
#FrameRate #Simulation #motionblur
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