A critical look at Bayonetta 2's flaws
Daedron12 Daedron12
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 Published On Mar 31, 2018

In this video I go through some of the major issues with Bayonetta 2, something I've been meaning to do for quite a long time.

The TLDR version is that the game's skill floor has decreased, as well as the skill ceiling. The game now caters to a wider audience, which is not bad in itself, but leaves a lot less for experienced players to work with...which is pretty bad.
That's why this game hasn't had a lot of tech/combo videos compared to the first one, it simply isn't interesting at a high level.

This doesn't mean the game is TERRIBLE, overall you could say it's perhaps a bit more of a consistent experience quality-wise.
But it never reaches the heights that Bayonetta 1 set either, so the game still ends up feeling disappointing overall.

Let's just hope that the reasons these problems are even a thing is because there was a lack of development time (The Wii U being at the end of its lifespan would be a very good reason for this)
Bayonetta 3 should hopefully get all the time and attention it deserves. I am eagerly awaiting it in any case!

Also since this is my first talky video the voice recording quality isn't consistent, I recorded on different days and the mic was in a different position in some of them as well, leading to my voice sounding different. I will try to keep it consistent or record everything in one day on my next video!

Yoshesque is also currently doing a "Why Bayonetta 2 sucks" blog post, with the first topic done: https://yoshesqueblr.tumblr.com/post/...

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MINOR ISSUES INCLUDE BUT ARE NOT LIMITED TO:

-Lack of unlockables. No incentive to beat Infinite Climax or the Witch Trials and the unlockable characters are too easy to get. Overall there's not much to chase for in this game.

-Reduced chapter length/verse length. The first game's chapters were a lot longer on average, and the verses were a lot more interesting. They usually had multiple waves of enemies, and while Bayo 2 still has some of those, for the most part the battles in this game are over far too quickly.

-Muspelheims are ridiculously easy compared to the first game's alfheims. While some Bayo 1 alfheims were annoying the best ones were the ones where you could fight for 3+ minutes unhindered. That kind of length you just don't see in this game.

-Tag climax characters not being playable in story mode. A missed opportunity here, but perhaps it was a lack of time? Or it could be because the skeleton wouldn't work with the cutscenes...but then just disable the cutscenes like what happens in DMC3SE/4SE

-Aerial battles remove half of your options, making them feel a lot less engaging than the big boss battles in Bayo 1.

-Underwater battles...do I need to say anything else?

-Nerfing Bayonetta's moves and damage output. Fighting heavy enemies in this game takes at least twice as long because of it and it just feels like a slog. Wicked weaves feel ridiculously weak and moves like Witch Twist have been nerfed to make them useless.
They also added some unique testuzanko input dodge moves to some weapons, but those moves are useless since 1. they don't offer any incentive over just using a normal dodge and 2. they don't even work with Jeanne.

-Input buffering is no longer a thing, so with After burner kick/Witch Strike enabled you can't perform special moves straight out of a jump without getting those instead. In Bayo 1 you could for example perform a 360 on the ground, jump then press K and it would give you a aerial 360K. In Bayo 2 you get Afterburner no matter what.

-The story is easier to follow but it's also a lot less interesting at the same time. Characters don't feel fleshed out at all and barely get any screen time, except for Loki but no one likes him!

-Removal of Taunt offset...was there really any reason for this? It was pretty cool!
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There's probably a couple more I can't remember right now but when I do I'll add them to the list.

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