Explaining how Beacon Colors ACTUALLY work
Squibble Squibble
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 Published On Mar 21, 2024

The previous video was essentially vaguely right but for the wrong reasons.
I was right to think that each layer had twice as much influence as that underneath it, but I didn't understand the mechanics of how the bottom two layers functioned. This video's just more in depth in general.

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Texture Pack Details:
Vanilla Tweaks(This affects mainly everything involved with 3D-ifying components and see through scaffolding and the Dark Mode GUI), Ph1lza’s Diamond Netherite Highlights Pack, some random netherite elytra pack you can probably find by googling.


Shader Details: I use Complimentary Reimagined, on the mod Iris Shaders. Complimentary Shaders is similar and also great.
The World is generated using the Terralith Datapack.

Mod Details: [1.20.1] (MODPACK: Fabulously Optimized), Isometric Renders, owo-lib, MaLiLib, Litematica, Tweakaroo, TweakerMore, World Edit, WorldEditCUI, MiniHUD, Carpet, Pistorder.


Music: Floating Trees, Blocks, Cat, by C418

0:00 - Intro
3:23 - gradients
4:06 - a little about binary
6:40 - faking the base layer
8:00 - automation and stuff

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