Published On Oct 20, 2016
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This is a tutorial explaining the workflow and methodology behind converting a series of photographs into a textured mesh (model) utilizing free opensource software. This was created for a cross-appointed Earth Science/Geography undergraduate class at the University of Calgary. The information is transferable, but obviously, created for a specific purpose.
VisualSFM: http://ccwu.me/vsfm/
Meshlab: http://meshlab.sourceforge.net/
Blender: https://www.blender.org/
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