Linkcraft - Abyss
AsianLife AsianLife
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 Published On Sep 25, 2024

It is finally the end of a saga...



Back in March of 2021, housing just recently released the new larger plot size of 101x101x101. At the time, I wanted to go all out on my final housing map, one that would be my "magnum opus". The idea I eventually went with was to have an "abyss" in the middle of the map, inspired by the anime "Made in Abyss". With most of my moral support coming from EmeraldTools, as well as a few other builders who helped me out on a few bits and pieces, the map slowly but surely came to fruition after just over 1.5 years and around 1000 hours of time spent on building, routing, parkour, and testing. At the time of completion, I thought it was going to be beaten very quickly by the top parkour players at the time, but as it turns out, I was wrong. I had severely underestimated the difficulty of the map.

Fast-forward a year, and after many requests, I decided to submit the map onto Linkcraft, where it was eventually beaten and was rated surprisingly high difficulty on Parkour Progress (I thought it was around GCXV difficulty at first). About a year ago, I did not ever think I could beat my own map, at best maybe getting to Floor 4 and then being hard-stuck there. After getting progressively better at parkour, I realized it was possible for me, and I went for it and after a month-long grind of around 100 hours, I won!

This map holds a dear place in my heart, and I tried to fit in as many little details as possible. On Linkcraft, you can't appreciate many of the details as much because there is no incentive to, but on the housing there are dozens of lore books, many special collectible items, and over 50 secret pressure plates hidden all around the map. I tried to make every possible direction that you looked in look good in a screenshot down to the single block (the perks of hand-placing blocks). I encourage you to give the map a try, and if not at least check it out on the housing and maybe take a peek at the books and secrets hidden all throughout the map!

Obviously, I will be biased in my review of the map since it is my own, but there were a few sections that I did not particularly enjoy playing, which were Level 12 (The Slums), and the outside of Level 14 (Forest). Level 12 in particular was tick-timing heavy with a very cramped and unfun feeling rooms. Level 14 had some strange precise jumps that stalled your time far too much (weird platform jump and vines) in a no-prac style map. Overall however, for me at least, it was enjoyable to grind despite the insane amount of fails I had. As for the build, since I built it in my own style that I enjoy, I cannot rate it anything lower than perfection.

Fails:
F3-4: 67
Level 16: 113
Level 17: 32
Level 18: 1
Level 19: 33
Level 20: 7

Timestamps:
Intro: 0:00
Level 1 - Nether Cave: 1:30
Level 2 - Lava Lake: 1:54
Level 3 - Mushroom Cave: 2:37
Level 4 - Quartz Mine: 3:49
F1 Tag: 5:30
Level 4 - Quartz Mine: 5:37
Level 5 - Nether City: 6:11
Floor 1-2: 8:58
Level 6 - The Mines: 10:45
Level 7 - Crystal Cave: 12:17
Level 8 - Factory: 14:10
F2 Tag: 17:15
Level 9 - Cave Town: 17:32
Level 10 - Spider's Den: 20:31
Floor 2-3: 25:46
Level 11 - Quarry: 32:06
Level 12 - The Slums: 37:59
F3 Tag: 45:41
Level 13 - Town: 45:53
Level 14 - Forest: 52:00
Level 15 - Snow Valley: 57:51
Floor 3-4: 1:00:43
Level 16 - Snowy Islands: 1:06:31
Level 17 - Tornado: 1:11:46
Level 18 - Steampunk: 1:14:55
Level 19 - Grass Islands: 1:17:57
F4 Tag: 1:19:05
Level 19 - Grass Islands: 1:19:12
Level 20 - Airship: 1:22:38
End: 1:28:50

Overall - 9.5/10 (Excellent)

Map by AsianLife

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