Unreal Engine 5 x Houdini Water Dragon Behind The Scenes Making Of
Mikkel Lassalle Mikkel Lassalle
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 Published On Premiered Oct 2, 2024

Today's Video: Making Of / Behind The Scenes Unreal Engine 5 x Houdini Water Dragon #unrealengine #ue5 #cgi #dragon #unrealengine5 Watch the full video here:    • Unreal Engine 5 x Houdini Water Drago...   🐉🔥🎥

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I was not able to cover everything, but feel free to drop your questions below!

Software used:
C4D / Redshift - Camera Movement
Blender Modelling and Texturing
Houdini / Mantra - Flip Simulation & Flip Render
Unreal Engine - Envoirment Render
ElevenLabs - Voice OVer
Midjourney - Envoirment Matte Painting
Photoshop - Envoirment Matte Painting
After Effects - Compositing
Premiere - Editing

PC Specs:
GeForce GTX 1660 OC
Intel 660p 1TB
AMD Ryzen 5 3600X 6 Core 3.8GHz
ASUS ROG STRIX B450 Gaming
Corsair Vengeance LPX DDR4-3200 C16 32GB

Music & Sound Design By Hamed Golchin:

Software for Music Composition:
Blecksaudio:Distinction
Heavyocity: Damage 2

Samples for Sound Design/SFX:
Soundmorph: Water, Monster Within, Motion Graphics, Doom Drones, Sinematic
AVA MUSIC GROUP:
GLITCH, QUANTUM

Unidentified Titan - Houdini Dragon Flip Fluid Project 2024

Film And VFX By Mikkel Lassalle
www.Instagram.com/MKKLS

Music, SFX and Sound Design by Hamed Golchin
Underwater Scenes by Alexander Smith

Special thanks to:

Hamed Golchin
Alexander Smith
Jeremy Walter
Marta Serafini
Saber Jlassi

Project Storage / Cache & Render Files: 1 TB

Simulation / Cache Time (200 Frames):
Main Flip Simulation: 20 Hours
Meshing: 28 Hours
Whitewater Source: 4 Hours
Whitewater Solver: 4 Hours

Particle Count:
Main Flip: 23.000.000 Million Particles
Whitewater Solver: 25.000.000 Million Particles

Render Time Using Mantra Render:
2-4 Minutes per frame
11 Hours average per sequence


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