morrowind playthrough ep15: ending Tribunal MQ, lich's robe, and starting Bloodmoon MQ (DLC)
Awkward Dinosaur Awkward Dinosaur
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 Published On Jul 9, 2024

MORRO-THON this week!
In this episode, we wrap up the Tribunal MQ, get kudos from Azura and King Helseth, then go do the lich's robe quest. Fortunately, we're able to use the lich's robe due to the technicality of having 100% resist magic, which resists bad enchantments and some magics. We got 100% resist magic by being a breton (50), the savior's hide (40), and wraithguard (10). Then, we went over to Solstheim for the Bloodmoon DLC, which you start at Fort Frostmoth, solved the dry fort problem, and then the weapon smugglers problem. I got lost trying to find this corrupt priest's stash of booze. Now I know that it's on the second floor of the armory. Also, the smuggler dungeon was full of paralysis cheat weapon-using enemies, which is one of the reasons why we have a lot of chameleon enchantments, and paralysis resistance. The enemies on solstheim are quite cheaty (reflects on-hit spells, damage armor enchants, paralysis enchants, high perception, etc.), so the devs must have expected you to also be cheaty.


MODLIST: https://next.nexusmods.com/morrowind/...

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