An OPEN WORLD map - My GAME and ART design challenges | Devlog #3 | Unreal Engine 5
GraphicLine Games GraphicLine Games
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 Published On Jun 9, 2024

An open world map - My game and art design challenges

open world design in my new DEVLOG

Open world exploration concept

This is the first open map of project destiny, creating it is the most complicated part but also the most fun and In this episode I want to focus on the creation of it, between game design, art design and gameplay implementation and see the challenges related on its development.

Let's start with the first steps related to game design to understand how the game should work in relation to exploration.
To make exploration satisfying, I have studied rewards for the most important places, mainly relating to the growth of the character in terms of storytelling.
To balance the difficulty I have added obstacles, dangers and micro management elements, which will affect the energy of the main character.

What do you think? do you have questions relating to any particular aspect? in the last few months I have finally started developing the character of the game, I can't wait to show it to you in the next dev log!
and don't forget to subscribe to the channel to support me and follow the development of project destiny.
see you Soon :)

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