Published On Jul 28, 2023
Unreal 5.3 preview has a stack of great features that are amazing for motion design, but top of the list for me to check out were the VDBs - now native in engine and integrated with Lumen! In this video I share the gotchas and secrets I've come across so far...
EDIT: it's working with pathtracer! This is very untested and I'm still working out how to get good results from it, but this big first step is thanks to @dysler - enable this cvar: r.PathTracing.HeterogeneousVolumes 1
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Download links from video:
The Pixel Lab: https://www.thepixellab.net/vdb-cloud...
Janga FX: https://jangafx.com/software/embergen...
The BlueprintUE copy of Thibault’s Material: https://blueprintue.com/blueprint/pcg...
For this project I'd recommend the new, updated for UE 5.2 Motion Graphics Default Project: • In-Depth Look at the Motion Graphics ...
Direct download link:
https://fastchaos.gumroad.com/l/fgkfi
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Thibault Lambert’s original Twitter post: https://twitter.com/lamberttibo/statu...
Winbush’s tutorial: • Mastering VDB in Unreal Engine 5.3
Dylan Browne's Overview: • Sparse Volume Textures & Heterogeneou...
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#ue4 #ue5 #fastchaos #fastchaostv #unrealengine #unrealengine5 #procedural fast chaos tv fastchaos fastchaostv - these are all to hopefully help those search engines find this video!