My workflow for making game-ready characters
Prod Prod
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 Published On Nov 8, 2021

My workflow when creating game ready characters using zbrush, blender, substance painter.

00:00 Zbrush
01:10 Importing to Blender
01:50 Retopology
05:18 UV Unwrapping
10:08 UVPackMaster 2
17:03 Mesh name conventions
19:13 Scaling correctly
22:37 Exporting
25:00 Smoothing
26:21 Importing to Substance Painter
27:04 Baking textures
33:43 Importing textures to Blender

Link to UVPackmaster 2: https://blendermarket.com/products/uv...


Instagram:   / prod.3d  
Artsation: https://www.artstation.com/prod

Music: Royalty Free Music from Bensound

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