Godot Third Person Shooter - Inverse Kinematics - Aim - Shoulder - Lean
Johnny Rouddro Johnny Rouddro
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 Published On Aug 23, 2020

Here I use Inverse Kinematics to bend the Player's body according to Aim direction, and make Shoulder change, Leaning system.

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Project Link: https://godotengine.org/asset-library...
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Godot Engine: https://godotengine.org/

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Timestamps:
Intro: (0:00)
Aiming with Inverse Kinematics: (0:16)
Camera Animations - Aim, Holster, Shoulder, Lean: (2:38)
AnimationTree For Camera Animations: (5:38)
Code - Holster, Shoulder, Lean: (7:11)
Code - Aim Camera Zoom: (9:31)
Code - Aim Mouse Sensitivity: (10:53)
Bugfix - Camera Wall Collision: (11:34)
What's next: (11:51)

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