Published On Aug 23, 2020
Here I use Inverse Kinematics to bend the Player's body according to Aim direction, and make Shoulder change, Leaning system.
Support me: / jrouddro
Project Link: https://godotengine.org/asset-library...
Full Playlist: • Godot Third Person Shooter
Godot Engine: https://godotengine.org/
I'm going to make more of these project related videos on my channel. Subscribe and follow me for my upcoming videos.
Facebook → / jrouddro
Twitter → / jrouddro
Reddit → / johnnyrouddro
Timestamps:
Intro: (0:00)
Aiming with Inverse Kinematics: (0:16)
Camera Animations - Aim, Holster, Shoulder, Lean: (2:38)
AnimationTree For Camera Animations: (5:38)
Code - Holster, Shoulder, Lean: (7:11)
Code - Aim Camera Zoom: (9:31)
Code - Aim Mouse Sensitivity: (10:53)
Bugfix - Camera Wall Collision: (11:34)
What's next: (11:51)