Unity PIXELATED RENDERING in URP Using Custom Renderer Features (Code Walkthrough)
Mali Makes (whateep) Mali Makes (whateep)
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 Published On Premiered Jul 29, 2022

Today I'm walking you through my new pixelated rendering code. I opted for this new approach to solve a couple issues I had with the old one.

This is NOT a tutorial: I've got plenty to learn about this subject and I don't feel qualified to talk about it in detail. I just felt like I should update you on this topic since I've outgrown my older tutorial myself.

Follow me on Twitch to support me:   / whateep  
Code: https://github.com/itsPeetah/unity-si...

Twitter:   / punkpebble_  
Discord Server:   / discord  
Itch.io store page: https://punkpebblestudio.itch.io/

Video Resources:
Custom render passes (by @alexanderameye): https://alexanderameye.github.io/note...
Custom render passes: https://learn.unity.com/tutorial/cust...
Create a custom renderer feature: https://docs.unity3d.com/Packages/com...
SamplerStates in shader lab: https://docs.unity3d.com/Manual/SL-Sa...


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Video Timestamps:
0:00 Effect Preview
0:06 Intro (What, Why and How)
1:24 Renderer Feature Code Walkthrough
2:43 Render Pass Code Walkthrough
5:33 Image Effect Shader Code Walkthrough
7:22 Editor Setup (How to use it)
9:20 Extra
9:46 Outro

Video Tags:
#indiegame #gamedev #unity #indiegames #gamedevelopment #programming #3dgame #3dmodeling #lowpoly #blender #photoshop #unrealengine #godot #devlog #indiedev #tutorial #retro #postprocessing

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